﻿/*
# Copyright 2011-2012 Dylan Cochran
# All rights reserved
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted providing that the following conditions
# are met:
# 1. Redistributions of source code must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright
#    notice, this list of conditions and the following disclaimer in the
#    documentation and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
# IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SimpleMesh
{
    public static class Utility
    {
        public static  byte [] ToNetworkOrder(UInt16 source) {
            byte[] mesh1;
            byte[] mesh2;
            mesh1 = new byte[2];
            mesh1 = BitConverter.GetBytes(source);
            mesh2 = new byte[2];
            mesh2[0] = mesh1[1];
            mesh2[1] = mesh1[0];
            return mesh2;
        }
        public static ushort ToHostOrder(byte [] barray)
        {
            byte[] ret = new byte[2];
            ret[0] = barray[1];
            ret[1] = barray[0];
            return BitConverter.ToUInt16(ret, 0);
        }
        public static string Version
        {
            get
            {
                return Properties.Resources.LibraryVersion;
            }
        }
    }
}
